陈晓鹂,顾湘.基于群体文化学的泡泡童车体验设计[J].包装工程,2014,35(20):33-37. |
基于群体文化学的泡泡童车体验设计 |
User Experience Design of Bubble Child′ s Cycle Based on Ethnography |
投稿时间:2014-05-13 修订日期:2014-10-01 |
DOI: |
中文关键词: 产品设计 童车 群体文化学 用户体验 |
英文关键词: product design bubble child′ s cycle ethnography user experience |
基金项目:中央高校基本科研业务费专项资金优秀青年基金资助项目(CUGL130226) |
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中文摘要: |
目的 设计出一款能带给用户更多互动性体验感受的童车。 方法 立足于用户体验设计(UED)的研究视角 , 借助群体文化学的研究方法, 分析归纳了 3 至 8 岁幼童在各类游戏产品中获得的体验感受, 将结果作为重要的设计参考指标应用于泡泡童车的设计开发项目中, 绘出了泡泡童车的机构传动件结构示意图、泡泡产生说明图与泡泡童车设计效果图。 结论 通过将用户体验模型与产品开发目标相结合来展开设计探索,能够有效实现产品的设计定位,从而帮助设计师开拓更广泛的创意思路。 |
英文摘要: |
Objective To design a bubble child′ s cycle which would strengthen the experience feeling of user effectively and become more attractive. Methods Based on the research of product User Experience Design(UED), it analyzed and summarized the experience feeling of 3-8 years old children in all kinds of games with the research method of ethnography.The analytical results were used in the design of bubble child′ s cycle as an important reference index.Conclusion Expanding the design exploration through combined the user experience and product development model, it can help designer to find the exploration target effectively and develop a broader creative ideas. |
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