江阳晨,谭征宇.基于好奇心理论的角色扮演类游戏设计[J].包装工程,2019,40(8):254-260. |
基于好奇心理论的角色扮演类游戏设计 |
Role-Playing Games Design Based on Curiosity Theory |
投稿时间:2018-12-30 修订日期:2019-04-20 |
DOI:10.19554/j.cnki.1001-3563.2019.08.041 |
中文关键词: 好奇心 游戏设计 角色扮演类游戏 游戏设计方法 游戏设计模型 |
英文关键词: curiosity game design role-playing games game design method game design model |
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中文摘要: |
目的 探讨好奇心在角色扮演类游戏设计过程中的具体表现以及指导意义。方法 基于游戏好奇心理论,通过对国内外文献的研究及案例分析法,对玩家在游戏中的5种好奇心表现特征和角色扮演类游戏的设计过程进行分析,最终将得出的设计方法应用到网易游戏《镇魔曲》的夫妻活动界面设计中。结论 归纳出好奇心理论在角色扮演类游戏设计过程中的关系模型图和基于好奇心理论的5种设计方法,即多通道的感官刺激、平衡性的游戏操作、可探索的游戏元素、目标导向型游戏设计和情感化的游戏体验。好奇心理论在游戏设计过程中的应用为游戏开发者提供了更多设计研究的思路,能促使开发人员设计出符合玩家心理需求且体验更好的游戏内容。 |
英文摘要: |
The paper aims to explore the specific performance and guiding significance of curiosity in design of role-playing games. Based on the theory of game curiosity and through the research of domestic and foreign literatures and case analyses, it analyzed 5 performance characteristics of curiosity and the design process of role-playing game. Finally, the design method was applied to the interface design of conjugate activity in a NetEase mobile game named "Demon Seals". It concludes the relationship model chart of the curiosity theory in the design process of role-playing game and summarizes 5 design methods based on the curiosity theory, which respectively are multi-channel sensory stimulation, balanced game operation, explorable game elements, target-oriented game design and emotional gaming experience. The application of curiosity theory in design can provide more design research ideas for game developers, thus they can design games which are in line with players’ psychological needs and well-experienced. |
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