文章摘要
付久强,张倩倩,孙远波.图式理论视阈下儿童编程立体书设计研究[J].包装工程,2020,41(2):36-43.
图式理论视阈下儿童编程立体书设计研究
Design of Children’s Programming Stereo Books from the Perspective of Schema Theory
投稿时间:2019-11-07  修订日期:2020-01-20
DOI:10.19554/j.cnki.1001-3563.2020.02.006
中文关键词: 图式理论  儿童编程教育  Arduino平台  立体书设计  设计评价
英文关键词: schema theory  programming education for children  Arduino platform  stereo book design  design evaluation
基金项目:教育部人文社会科学研究青年基金项目(19YJC760020)
作者单位
付久强 北京理工大学北京 100081 
张倩倩 北京理工大学北京 100081 
孙远波 北京理工大学北京 100081 
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中文摘要:
      目的 编程教育是信息时代儿童教育的重要方面,如何引导儿童把无形的逻辑思维转化成有形的存在,成为儿童编程教育亟待解决的课题。方法 从儿童编程教育认知图式的角度出发,采用AEIOU框架和用户参与式方法,分析用户在典型编程学习场景下的行为特性与潜在需求,结合儿童编程教育产品的市场现状,探究编程启蒙教育立体书的设计路径。结果 设计案例以木板为表达载体,借助Arduino开源硬件和KRobot可视化编程教育软件,将“木板”、“电路”和“编程”相结合,开发出集趣味性、创造性和分享性于一体的编程启蒙教育立体书,并根据用户的主观满意度指标评测产品效果,完善产品的内容体系。结论 立体书的设计可以降低编程启蒙教育的入门难度,建立由教育内容服务、用户内容共创与效果反馈机制融合的编程教育内容服务范式,为儿童编程教具的设计提供新思路。
英文摘要:
      Programming is an important aspect of children’s education in the information age. How to give full play to children’s creativity and transform intangible logical thinking into tangible existence has become a problem to be solved in children’s programming education. From the perspective of cognitive schema of children’s programming education, AEIOU framework and user participation method were used to analyze the behavior characteristics and potential needs of users in typical programming learning scenarios and explore the design path of three-dimensional book of programming enlightenment education in combination with the current market situation of children’s programming education products. In the design case, “laminated veneer” was taken as expression vector and “veneer”, “circuit” and “programming” were combined by Arduino open source hardware and KRobot visual programming education software to develop a programming enlightenment education product integrated with interest, creativity and sharing and evaluate the effect of the product according to the subjective satisfaction index of the user, thus improving the content system of the product. The design of three-dimensional books can reduce the difficulty of getting started in programming education. A paradigm of programming education content service is established, which integrates educational content service, user content co-creation and effect feedback mechanism, to provide new ideas for the design of children’s programming play aids.
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