文章摘要
梁婷,汤晓颖,罗立宏.基于粤语童谣的多感官交互设计研究[J].包装工程,2020,41(18):199-206.
基于粤语童谣的多感官交互设计研究
Multi-Sensory Interaction Design Based on Cantonese Nursery Rhymes
投稿时间:2020-06-09  修订日期:2020-09-20
DOI:10.19554/j.cnki.1001-3563.2020.18.025
中文关键词: 粤语童谣  多感官交互设计  数字化时代  增强虚拟现实
英文关键词: Cantonese nursery rhymes  multi-sensory interaction design  digital age  augmented virtual reality
基金项目:2020年度教育部人文社会科学研究规划基金项目《数字化背景下博物馆交互叙事美学研究》(20YJA760070);2020年度教育部人文社会科学研究规划基金项目《基于VR/AR的历史文化展览沉浸式可视化叙事构架研究》(20YJAZH073)
作者单位
梁婷 广东工业大学广州 510000 
汤晓颖 广东工业大学广州 510000 
罗立宏 广东工业大学广州 510000 
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中文摘要:
      目的 分析粤语童谣载体演变的主要因素,从文化传播时代需求、使用者感知需求和技术载体更迭等三方面分析,探寻其数字化传播的载体转型,探讨时代背景下粤语童谣多感官的学习流程,同时构建多感官交互的参考方式为其他传统文化传播提供借鉴。方法 以技术载体为出发点,探索粤语童谣多感官交互设计的关键因素,分析感知多层级的关系,从视觉层、视听层、互动行为层、声音表达层、空间场域层等综合感官体验,深入设计层级关系的实际流程,优化其设计方案。结论 提供粤语童谣多感官交互的实际构建方法,通过将感官体验分层级、分组合方式、分使用场景等模块匹配,该方法具备一定的普适性,对其他传统文化多感官交互产品的设计起到参考作用,引导传统文化走向数字化转型。
英文摘要:
      This paper aims to analyze the main factors of the evolution of Cantonese nursery rhymes from three aspects: the needs of the Times of cultural communication, users’ perceived needs and the change of technology carrier, to explore the carrier transformation of its digital communication, and discuss the multi-sensory learning process of Cantonese nursery rhymes under the background of the Times. At the same time, the reference method of multi-sensory interactions was established to provide reference for other traditional cultural communication. Starting from the technical carrier, this paper explored the key factors of the multi-sensory interaction design of Cantonese nursery rhymes, analyzed the relationship between perception and multiple levels, and integrated sensory experience from the visual level, the audio-visual level, the interactive behavior level, the sound expression level, the spatial field level, etc., to deeply design the actual process of the hierarchical relationship and optimize its design scheme. It provides a practical construction method for the multi-sensory interaction of Cantonese nursery rhymes. By matching the modules such as hierarchical sensory experience, sub-combination mode and sub-application scenario, this method has certain universality, plays a reference role in the design of other multi-sensory interaction products of traditional culture, and guides the digital transformation of traditional culture.
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