邱杰,胡康,陈丰.学龄前儿童合作行为养成系统游戏化设计研究[J].包装工程,2022,43(18):112-121. |
学龄前儿童合作行为养成系统游戏化设计研究 |
Gamification Design of Preschool Children's Cooperative Behavior Development System |
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DOI:10.19554/j.cnki.1001-3563.2022.18.015 |
中文关键词: 工业设计 游戏化设计 DMC 八角行为分析法框架 合作行为养成系统 学龄前儿童 |
英文关键词: industrial design game design DMC octagonal behavior analysis framework cooperative behavior development system preschool children |
基金项目:安徽省高校协同创新项目(GXXT-2019-003);安徽科技学院机械工程学院院长培育基金(2020jxxy05) |
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中文摘要: |
目的 当前儿童合作行为主动发生及持续发生率较低,通过产品设计促进儿童合作行为养成。方法 通过观察、深入访谈和问卷调研的方式分别对儿童、教师和家长进行需求调研,结合儿童发展心理学总结出学龄前儿童合作行为养成难点并提出解决策略;对行为养成相关产品进行市场调研,产生设计定位,结合机制元素和组建元素调研排序结果,进行游戏化设计实现;通过八角行为分析法框架对产品信息架构进行分析及优化,进而进行产品UI界面设计和学龄前儿童课堂交互机器人设计。结果 构建了基于DMC的游戏化设计流程,完成了学龄前儿童合作行为养成系统游戏化设计,得到被测试者认可。结论 将设计方案进行用户测试并针对评价结果提出优化方案,验证了基于DMC的游戏化设计流程在学龄前儿童合作行为养成系统设计中的可行性和有效性。 |
英文摘要: |
At present, the rate of active and continuous occurrence of children's cooperative behavior is low, while the development of children's cooperative behavior can be shaped through product design. Through such methods as observation, in-depth interview and questionnaire survey, the needs of children, teachers and parents were investigated respectively. Combined with child development psychology, the difficulties of preschool children's cooperative behavior cultivation were summarized and the solutions were put forward. Furthermore, the market research of behavior cultivation related products was carried out, the product design positioning was produced, and the game design was carried out combined with the investigation and ranking results of mechanism elements and construction elements. Moreover, through the octagonal behavior analysis framework, the product information architecture is analyzed and optimized, and then the product UI interface design and preschool children classroom interactive robot design are carried out. The game design process based on DMC was constructed, and the game design of cooperative behavior formation system for preschool children was completed, which was approved by the test. In conclusion, the design scheme is tested by users, and the optimization scheme is put forward according to the evaluation results, so as to verify the feasibility and effectiveness of the game design process based on DMC in the design of preschool children's cooperative behavior development system. |
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