姜可,张靖宇,颜羽鹏,何自强,明世杰.扩展现实背景下的虚拟体验设计研究[J].包装工程,2024,(20):43-48, 57. |
扩展现实背景下的虚拟体验设计研究 |
Virtual Experience Design in the Context of Extended Reality |
投稿时间:2024-05-08 |
DOI:10.19554/j.cnki.1001-3563.2024.20.004 |
中文关键词: 扩展现实 虚拟体验设计 设计研究 设计问题 |
英文关键词: extended reality virtual experience design design research design problems |
基金项目:国家科技部外专项目(DL2023178004L) |
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中文摘要: |
目的 如何通过以扩展现实为代表的前沿交互技术支持新兴实践活动、实现意义建构,是设计学科当前面临的重要问题之一。通过对虚拟体验设计进行研究,提出研究问题,为后续的设计理论创新与实践打下基础。方法 以设计学理论为主导,融合了哲学、人机交互、社会心理学等多学科知识进行理论研究。结果 提出扩展现实背景下的虚拟体验设计概念、特征,构建虚拟体验设计研究的框架,分析突破点及应用。结论 虚拟体验设计的概念以虚拟体验的虚拟-现实连续体模型来表达,具有个体与社会群体两个层面的含义。通过梳理体验相关的设计理论,总结虚拟体验设计时空重塑、社会性、设计研究角度的突破等特征。从设计对象、设计过程、设计意义三个方面构建虚拟体验设计的研究框架,依此提出设计问题的突破点,即空间化的设计实践对象与交互技术;系统性的设计研究方法;具有社会性特征的设计价值观与主题,并在设计方法研究、设计主题方面提出创新观点,为虚拟体验设计的系统、深入研究提供了参考。 |
英文摘要: |
How to support emerging practical activities and realize the construction of meaning through cutting-edge interactive technologies represented by extended reality is one of the important issues currently faced by the design discipline. The work aims to study the virtual experience design and put forward research problems to lay the foundation for subsequent design theory innovation and practice. Theoretical research was conducted with the design theory as the main guide, integrating multidisciplinary knowledge such as philosophy, human-computer interaction, and social psychology. The concept and characteristics of virtual experience design under the background of extended reality were proposed, and the framework of virtual experience design research was constructed to analyze breakthrough points and applications. The concept of virtual experience design is expressed in the virtual-reality continuum model of virtual experience, which has two meanings:individual and social groups. By sorting out the design theories related to experience, the characteristics of virtual experience design such as time and space reconstruction, sociality, and breakthroughs in design research perspectives are summarized. The research framework of virtual experience design is constructed from three aspects:design practice objects, design methods, and design values. Based on this, the breakthrough points of design problems are proposed, including spatialized design practice objects and interactive technologies, design research methods for experience reconstruction, and design values for social connection themes. Innovative views are proposed in the research of design methods, design themes, and values, providing a reference for the systematic and in-depth study of virtual experience design. |
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