文章摘要
肖永杰.基于AR技术的榫卯科普游戏交互设计[J].包装工程,2025,46(4):436-446.
基于AR技术的榫卯科普游戏交互设计
Interactive Design of Science Popularization Game Based on AR Technology
投稿时间:2024-09-13  
DOI:10.19554/j.cnki.1001-3563.2025.04.042
中文关键词: 科普游戏  交互设计  AR游戏
英文关键词: popular science games  interaction design  AR game
基金项目:2024年度江苏高校哲学社会科学研究一般项目(2024SJYB0857);2024年度国家社科基金艺术学项目(24BG137);2023年江苏建筑职业技术学院校级项目(JYA323-20)
作者单位
肖永杰 江苏建筑职业技术学院江苏 徐州 221116 
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中文摘要:
      目的 利用增强现实(AR)技术开发榫卯科普游戏,通过虚拟与现实结合的交互设计,提高用户对传统榫卯结构的理解与兴趣,传播中国传统木工技艺。方法 游戏基于用户体验设计原则,使用Vuforia和Unity构建AR交互。通过平面检测技术和图片追踪技术识别现实环境,将榫卯结构的3D模型投影到用户设备上,提供沉浸式拼接体验。项目设计了引导和反馈功能,并采用层次分析法(AHP)和模糊综合评价法(FCE)进行测试以优化交互流畅度。结果 数据显示,用户评价较好,分数为85.12,尤其是在科普效果和交互引导两方面。用户通过游戏对榫卯结构的拼接原理有了更深入的理解,且对传统文化兴趣有所提升。结论 AR的榫卯游戏成功实现了传统文化的传播,为用户提供了有趣的学习方式。研究表明,AR在文化科普中的应用潜力巨大,未来可拓展更多传统技艺的交互式体验。
英文摘要:
      The work aims to apply augmented reality (AR) technology to develop a popular science game "mortise and tenon", improve users' understanding and interest in traditional mortise and tenon structures through interaction design combining virtual and reality, and spread traditional Chinese woodworking skills. The game was based on UX design principles. Vuforia and Unity were used to build AR interactions. Through plane detection technology and picture tracking technology, the real environment was identified, the 3D model of the mortise and tenon structure was projected onto the user's device to provide an immersive splicing experience. Guidance and feedback functions were designed and tested by analytic Hierarchy Process (AHP) and fuzzy comprehensive evaluation (FCE) to optimize interaction fluency. The data showed that the user evaluation was good, the score was 85.12, especially in the two aspects of science popularization effect and interactive guidance. Through the game, users had a deeper understanding of the splicing principle of mortise and tenon structures, and their interest in traditional culture was increased. The AR-based "mortise and tenon" game has successfully realized the spread of traditional culture and provided users with an interesting way to learn. The research shows that the application potential of AR in cultural science popularization is huge, and the interactive experience of more traditional skills can be expanded in the future.
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